/*
 * This file is part of aion-lightning <aion-lightning.org>.
 * 
 * aion-lightning is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * aion-lightning is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with aion-lightning.  If not, see <http://www.gnu.org/licenses/>.
 */
package com.aionengine.gameserver.network.aion.serverpackets;

import com.aionengine.gameserver.model.siege.SiegeLocation;
import com.aionengine.gameserver.network.aion.AionConnection;
import com.aionengine.gameserver.network.aion.AionServerPacket;

/**
 * @author Source
 */
public class SM_SIEGE_LOCATION_STATE extends AionServerPacket {

    private int locationId;
    private int state;

    public SM_SIEGE_LOCATION_STATE(SiegeLocation location) {
        this.locationId = location.getLocationId();
        this.state = location.isVulnerable() ? 1 : 0;
    }

    public SM_SIEGE_LOCATION_STATE(int locationId, int state) {
        this.locationId = locationId;
        this.state = state;
    }

    @Override
    protected void writeImpl(AionConnection con) {
        writeD(locationId);
        writeC(state);
    }

}